Spirits

The Pen

Capture isn't the end of the round, it's a change of role. A captured Sheep loses every farm it built and returns as a Spirit inside the pen, waiting to be saved.

A Spirit is saved when a living Sheep attacks it. One attack sets the teammate free, rewards the saver with Gold, and brings a Sheep back into play. Spirits drift slowly, so waiting at the edge of the pen nearest your rescuers makes every save faster.

Spirits can still help the flock by sharing Gold with living allies, calling out Wolf movement, and staying alert for a chance to be saved by a teammate. In Switch and Vamp modes, capture works differently and there are no Spirits.

Spells2

A Spirit still carries a command card, so it can keep helping the flock from the pen.

Give Gold

Split your gold with living Sheep allies, keeping an even share. Use again to give away the rest. To give a single ally, select them then reselect this unit.

Detect Sheep

Pings every living ally Sheep on the map and minimap, visible only to you. Never marks a decoy.

Basic Commands3

A Spirit has nothing to swing, so it carries the movement commands and not Attack.

Stop

Orders this unit to stop and stand its ground, attacking any enemy that comes within range.

Hold

Orders this unit to immediately stop all actions.

Patrol

Orders this unit to move back and forth between selected points, attacking enemies encountered.