Spells

The spells on each command card, side by side. A unit carries the basic commands it can use, plus the spells its own role brings.

Basic Commands4

The basic commands on the front of a command card. A Spirit has nothing to swing, so it carries these apart from Attack.

Attack

Orders this unit to attack a given area or target.

Stop

Orders this unit to stop and stand its ground, attacking any enemy that comes within range.

Hold

Orders this unit to immediately stop all actions.

Patrol

Orders this unit to move back and forth between selected points, attacking enemies encountered.

Sheep3

Find the flock, take back a farm you regret, and slip through a wall in your way.

Detect Sheep

Pings every living ally Sheep on the map and minimap, visible only to you. Never marks a decoy.

Remove Last Farm

Removes the last farm this unit created. No gold is refunded.

Translocate

Teleports this unit forward, passing through solid objects such as farms and walls within a limited range.

Wolves7

Sight, traps, and ways through a cluster of farms. The pack's whole kit.

Summon Ward

Places a ward that grants sight in the target area. Reveals invisible units.

Phase Shift

Teleports this unit laterally, passing through solid objects such as farms and walls within a limited range. The unit will always be teleported the max distance within the limited range.

Target Sheep

Automatically target a nearby sheep for this units next attack.

Summon Pack Wolf

Summons a pack wolf, which can be used to capture enemies. Can be summoned over obstacles, such as farms and walls, within a limited range.

Lunar Strike

Calls a meteor down on a target area. It explodes on impact, damaging surrounding farms and felling trees for good. Damages structures only.

Snare Trap

Places a snare trap at the target location. Trapping an invisible unit reveals it.

Detect Sheep

Pings every enemy Sheep on the map and minimap, even those hidden in the fog, for you and every ally Wolf.

Spirits2

From inside the pen a Spirit can still bankroll and scout for its living allies.

Give Gold

Split your gold with living Sheep allies, keeping an even share. Use again to give away the rest. To give a single ally, select them then reselect this unit.

Detect Sheep

Pings every living ally Sheep on the map and minimap, visible only to you. Never marks a decoy.

Magic Farm3

The one farm that casts. A Magic Farm and its tiny cousin carry a command card of their own.

Clone Sheep

Creates a Decoy Sheep that perfectly mimics the appearance of the target Sheep. Decoys can move and dance, but cannot build or attack.

Invisibility

Turns the target ally unit invisible. Attacking, building, or casting a spell removes the invisibility. Invisible units can still be detected by wards.

Bloodlust

Drives an ally moving unit into a frenzy, increasing its attack and movement speed for the duration.