Sheep

The Flock

As Sheep the objective is to not get captured by the Wolves. The best way to do that is by building farms, and using size as an advantage. The Sheep are smaller than the Wolves so they fit in tighter spaces, enabling them to build in a grid-like fashion to freely move about their defenses.

Farms are the whole defense. Build them into dense grids that stall the pack, destroy one when it boxes you in, and build on top of yourself to hop over the farms in your way. Sheep look after each other too. Bridge out to an ally who is cut off, free the Spirits waiting in the pen, and call out where the Wolves are hunting.

Spells3

What a Sheep casts beyond the basic commands.

Detect Sheep

Pings every living ally Sheep on the map and minimap, visible only to you. Never marks a decoy.

Remove Last Farm

Removes the last farm this unit created. No gold is refunded.

Translocate

Teleports this unit forward, passing through solid objects such as farms and walls within a limited range.

Basic Commands4

The basic commands a Sheep answers to, the same as any unit that can swing.

Attack

Orders this unit to attack a given area or target.

Stop

Orders this unit to stop and stand its ground, attacking any enemy that comes within range.

Hold

Orders this unit to immediately stop all actions.

Patrol

Orders this unit to move back and forth between selected points, attacking enemies encountered.